The Horizon Report 2007 Edition
The New Media Consortium and EDUCAUSE have come together to identify the influencing technologies which will impact education. This fourth edition in the annual series is The 2007 Horizon Report.
NMC has identified mobile phones and virtual worlds as the top emerging technologies in higher education. Mobile phone are already greatly used for communication, information and entertainment. However, the vision is that mobile phones will be used for GPS navigation, security on school campuses as well as learning tools.
Rave Wireless Inc., is the leading provider of campus-specific mobile applications and was specifically singled out in the 2007 Horizon Report.
Virtual Worlds such as SecondLife offer the possibilities to explore virtual environments and role-play in challenging yet safe situations. Virtual worlds can be used to create effective learning environments.
Sears and IBM have recently teamed up to launch a virtual 3D store in SecondLife with real life brand name products. The show room is called Sears Virtual home and it is located on SecondLifes's island. Customers can experience products in SecondLife similarly to real life.
Every year the Horizon report discusses the latest trends and challenges likely to impact education. Now is the time to get interactive with Rave phones and SecondLife, for who knows what is in the horizon.
For more information on Rave phones and the SecondLife Virtual World, see the links below:
http://www.kyocera-wireless.com/rave-phone/
http://secondlife.com/
